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Since you want it so much, the third installment continued to develop the individualization of each hero. Now they differ in specializations, etc. In the first game, they were just different faces with different names and starting characteristics.
I can agree with that, but didn't any of the subsequent versions, the fourth and fifth, continue this individualization? Only there, these skills are more refined in the sense that the concept of a "skill tree" was introduced. Solllmir;111036
Maybe I just couldn't get used to the numerous innovations of the fourth game after the third. But no matter how much I play, I just don't like the fourth game.
Well, we can make it even worse :) For example, a person plays checkers very well, and they are offered to play chess. But they don't like playing chess - and that's it. And does that mean that chess is bad? :) That's what it turns out to be according to your theory? Solllmir;111036
It's like playing chess with 64 squares and 32 pieces after playing normal chess, but then switching to chess in 3 dimensions.
:) But if we consider this example from a different perspective, which I suggest to you. Playing the fourth game is like switching from checkers to chess :) Although, in my opinion, neither your comparison nor mine works here in this regard. I'm just giving examples to match your tone so it's clearer ;)