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The Might Creatures

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#4
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The map clearly needs improvement in terms of resource density. It's a huge map, but there's a lot of empty space and a complete lack of resources. If the map's concept involves playing with mega-dragons, then it needs to provide enough resources to purchase them. You could add dragon utopias, naga banks, gnome mines, and crypts to the map to allow players to earn money and resources early on for building and buying dragons. Scatter random resources and resources near mines. Add more dwellings for creatures of different levels, tied to the type of starting town. Quests for both dragons and resources would also be beneficial. Overall, the map needs more opportunities and dynamism. And, for aesthetic purposes, you could replace some random castles with fixed ones. For example, if a blue player is located on a swamp, it would be logical to assume that they wouldn't want to play as the Tower faction there. :smile01:

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