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Echoes of the Void

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I had abandoned this map some time ago, but now I decided to play it (as a hero). The beginning is extremely difficult; much depends on the skills you acquire. When trying to play without using artifacts, after a month, all victories over enemy heroes became Pyrrhic and inevitably led to defeat. With artifacts, things went much better. I quickly found a ranged attack skill and a +3 ballista with a tent, which allowed me to level up very well and quickly. However, constant attacks on the Castle prevented me from making a proper foray, so I only managed to deal with the Necropolis by the third month. Then I defeated the Demons and the Elves, which took a lot of time, so I only approached the final battle at the end of the sixth month. The battle with Naadir is like a simulator of standing in a strong defense, waiting for the archers to eliminate everyone. However, a significant element of randomness is involved here: the chance of a charge occurring and what the computer will cast. The more control spells Ishkibal casts, the lower the chances of winning. The battle with the Shadow is basically the same: stone skin + dodge and methodical elimination of enemies that come within range of a precise shot. Overall, I really liked the map – the plot, the difficulty, and the graphics (the Academy and Naadir's arenas are very beautiful). In every aspect, you can feel the author's exceptional skill. The map is also a treasure trove of useful scripts, which deserves special recognition:smile20: Battles: Naadir - , Shadow -
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