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#14
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Vanechka;111030
Building on what AmberSolder said, I'd like to add something.

So, as you may recall, the process of scouting in Heroes, as described by Amber, involves taking the starting save, saving it as StartingSaveTEST, reading the cheats, and viewing everything on the map. Then, we plan the walkthrough. If something needs to be clarified during the game, we load this test save and see what interests us.

This scouting process can be improved:
We can get updated scouting data each turn: having a save from the beginning of the day, save1.gm, we perform the same operation - save it as save1test.gm and read the cheats. Having up-to-date information about the opponent at the beginning of the turn is probably a very useful thing... then - we return to the working save and continue playing without cheats.

[my humble opinion on this topic]

What's the point of all this hassle?! :D How does cheating by viewing the map in a tournament walkthrough differ from viewing the map every day by making an additional save, which is then deleted from the walkthrough?? ;) The result is the same! The map is visible! Conclusion: it is necessary to allow this type of cheating, such as map reveal :) Let's make life easier for tournament participants :), because they are coming up with all sorts of workarounds :)

[Sincerely, InquisitoR]
Alliance of Lightлидер клана (список кланов на HW) :)

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