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Current questions and answers regarding the map editor.

#4878
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Min_Carolin
I have a strange problem with delays. I write the following in the scripts:
PlayObjectAnimation("SlaveGob_1", "attack00", IDLE);
sleep (2)
But instead of waiting for two seconds (aren't those seconds?), this goblin, as if ignoring the bottom line, loops the animation without any visible delays. I need it to hit the ore, wait two seconds, and then hit it again, and so on, in a cycle endlessly.

Let's assume we create a separate function for the animation:

function goblin()
PlayObjectAnimation("SlaveGob_1", "attack00", IDLE);
sleep (2)
end
startThread(goblin)
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения