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In addition to what AmberSolder said, there are a few things we can add.
So, as you may remember, the process of describing scouting according to Amber involves the following: we take the starting save, save it as StartSaveTEST, read the cheats, and view everything on the map. Then we plan the gameplay. If something needs to be clarified during the game, we load this test and see what interests us.
The proposed scouting process can be improved:
We can get updated scouting data for each turn: having a save at the beginning of the day, save1.gm, we perform the same operation - save it as save1test.gm and read the cheats. Having up-to-date information about the opponent at the beginning of the turn is probably a very useful thing... then we return to the working save and continue playing without cheats.