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Plugin with bug fixes for SoD.

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#19
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baratorch
And you don't use the extended list of heroes and cities + buttons from the additional options on the adventure map screen either?

What resolution are you playing at? Are you using HD scaling?

Yes, I don't use that either. But it's not very telling, as I rarely play. And when I do play, I want everything to be as it was before, to reminisce. That's why I use 800x600 resolution, 16-bit. I want to try 886x664, 32-bit; a higher resolution would be too small for me. I just don't play very often; lately, I've been doing more programming.
In general, experimenting with graphics doesn't appeal to me; it's not my thing.

Added 4 minutes later
[igrik]

I'd also like to add that after N years, I've come to the conclusion that only the second approach is the right one. This is clearly seen in the example of Wog/Era.

Regarding the paths, I also agree that there should be a cohesive product, from one team/company. But specifically, HotA is a specific take on Heroes 3, a perspective from one team of specific people with their own strengths and weaknesses...