I would gladly include some of Ben80, RoseKavalier, and igrik's edits in the HD mod in one form or another. And if the authors don't mind, it would be great if I could get access to their source code.
Personally, I wouldn't mind sharing my bug fix developments; I'm ready to do so in a private message. There are other fixes, but I'm very reluctant to classify certain game mechanics as bugs (for example, visiting the Naga Bank, the disappearance of a stacked neutral creature, etc.).
Regarding the HD mod, I would like to express my gratitude for the opportunity to use it and add plugins. I understand that it's impossible to please everyone, but for me, the authenticity of the game is very important, both in terms of gameplay and interface. For example, in the original Naga Bank mechanic, I see a certain aesthetic that lies in its authenticity, even if it seems illogical. For me, the old spellbook, the music at the beginning of the battle, the old backpack, the journal, and other details are important. And, of course, I wouldn't want to lose the possibilities of the HD mod. If I write a plugin for this and someone uses it, it means that this person needs it, and I'm not forcing them to...
As for the people who provided me with their code, igrik, in my opinion, is the person who helps everyone with modding. And RoseKavalier already has a large, huge project, which I think is very important to him. I don't think that fighting against the HD mod is the top priority in this project... And I think that every developer for Heroes would like to convey their vision of the game to some extent. And at the moment, this vision is almost exclusively defined by baratorch. By his work and talent, he certainly deserves it. But nevertheless...
I agree that in terms of gameplay, it's best to come to an agreement so that it's easier for players. But in terms of the interface, I would really like all the options that were in versions 3.x to be returned. Because it's pretty cool to just take and define a new face for Heroes... And for some, different elements may be important for creating the atmosphere. The changes made by HD+ are very important (this is regarding the fight against the HD mod). I think it would be worth giving the user the ability to enable/disable all specific HD+ features through a separate ini file. And in the case of tournaments, the Committee would decide which options to use (perhaps they would leave the most common ones by default).
Specifically regarding the reward in the Naga Bank. I don't really consider sulfur to be a bug. If you go to the HD mod website, you won't find this in the list of fixed bugs. And this fix in HD+ was made primarily for aesthetic reasons and for consistency.
Regarding the impact on balance. The balance in the game is such that it makes sense to talk primarily about the balance of a specific map (RMG generation). And, yes, if the map author didn't base the gameplay on a specific reward in the Naga Bank, then it doesn't matter at all what they give there, even if it's wood. A lot of other factors when creating a map make the type of reward in the Naga Bank extremely insignificant, so that its impact on the overall balance of a specific map can be neglected in 99.9% of cases.
If there is a Naga Bank in the player's zone, the content of the bonus can quite determine whether you will build dragons in 2 weeks, or in 3.