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Plugin with bug fixes for SoD.

#12
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For example, I haven't been able to work on all possible aspects of improving the game for a long time. The HD mod has grown so much that its support and development require more than one developer. Or at least, it requires not having any other job besides working on the HD mod. And it's great that there are people who continue to find and fix bugs, and invent all sorts of conveniences for the game. However, I certainly don't like it when my tools, my developments, and my platform are used to fight against the HD mod itself. *** There's also this point... I divide modders into two types. The first are those who advocate for optional and disableable features. Those who want to turn Heroes into a constructor. The second are those who want to create a complete game with unified, fixed rules. Obviously, I and the team consider ourselves to be of the second type. And modders of the first type mostly revolve around WoG and ERA, but there are, of course, exceptions. On the one hand, it seems that the first approach should satisfy most players, because everyone can disable what they don't like and enable what they do like. But reality shows that most players still prefer the results of the work of the second type of creators. The main reason why I advocate for unity and integrity is that only in such a game is competition possible, and generally, any assessment of skill in the game. An example of the opposite: compare the skill of someone playing checkers, someone playing give-away checkers, and someone playing "Chapayev." Who is better at playing? But the board is the same, the pieces are the same; you can consider it the same game. But yes, with the second (integrity, unity) approach, it is not only impossible to fully satisfy all players (there will always be those who categorically dislike something), but also all developers (!) if the project is being developed by a team. When developing HotA, it is often VERY difficult to agree and come to a consensus. But I am convinced that it is necessary to do this (negotiate and come to a single decision). Specifically regarding the reward in the Naga bank. I don't really consider sulfur to be a bug. If you go to the HD mod website, you won't find it in the list of fixed bugs. And this fix in HD+ was made primarily for aesthetic reasons and for consistency. Regarding the impact on balance. The balance in the game is such that it makes sense to talk primarily about the balance of a specific map (RMG generation). And yes, if the map author did not base the Walkthrough on a specific reward in the Naga bank, then it doesn't matter at all what they give there, even if it's wood. A lot of other factors when filling the map make the type of reward in the Naga bank extremely insignificant, so that its impact on the General balance of a specific map can be neglected in 99.9% of cases. *** I would gladly include some of Ben80, RoseKavalier, and igrik's edits in the HD mod in one form or another. And if the authors are not against it, it would be nice for me to get access to their source code. In general, I should have posted this in the SoD_SP thread as well. Hopefully, igrik and (but this is unlikely) RoseKavalier will read this post.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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