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I think that in mythology, there are several interpretations of elves, orcs, zombies, and so on. This includes both classic mythologies and classic fantasy works like Tolkien and Le Guin. The difficulty lies in ensuring that when creating a new system, everything is consistent with a good style and does not contradict established images. If you were to portray orcs as small creatures living in forests and shooting bows, it would cause rejection. If you were to make orcs as boar-men, it would probably also be met with resistance, but if you were to make them as green people and skilled warriors, that would be perfect because that's how they have become ingrained in people's minds. In my opinion, Heroes 3 is a stylistically almost perfectly executed game, despite some shortcomings, such as genies in the snow. However, Heroes 5 is made in a nonsensical way in this regard, with gargoyles that look like small tables, peasants who look like they haven't slept for a week, instead of mages, there are some kind of eastern caliphs, headless genies, titans with the gaze of people with Down syndrome, and so on. This not only doesn't fit with the design but also just looks very stupid.