I played the version 0.9 map, and it took about 4.5 months. I didn't win the final battle; it felt excessive. Overall, I liked it less than I disliked it. The positives include the original premise, storyline, and decent execution.
The negatives:
-The starting hero is very weak. It's difficult to start with him, and he doesn't gain any benefits by the end because there are no training halls in the castles (I couldn't unlock them, even though I received a message about them). Playing as a cavalry hero against dwarves who have entrenched themselves in a strong defense in the castle is completely pointless.
-There's no real action on the map; the main opponents turn out to be the neutrals. The dwarves just stand/sit in one place. I already have one hero at level 25 and another at level 20; I've explored half the map, and I still can't find the opponent. In the end, I did find the dwarves, or rather, I dug them up. After clearing the rubble, they emerged unexpectedly. Elaine, level 4, scattered them all.
-The digging process is not well organized. The digging time has been reduced in the new version, which is a positive change, but when you send peasants, it's unclear how long they will work or if it even works at all. My peasants were taken away, and that was it: the dead end remained a dead end, so all the heroes went far away, and then, unexpectedly, the passage was opened. The dwarves should have been the happiest about this news; they now have an escape route.
-Giving resources for destroying dwarf dwellings is pointless. By the time you can capture them, everything necessary has already been built in the castle. Because it's impossible to train knights, useless piles of resources and money accumulate. Giving artifacts for destroying them is also not a good option.
-The battle with Hangwul is a disgrace. Imagine that your opponent in chess constantly moves two pieces at a time and jumps a rook over a row of pawns. Is there any point in playing against him? Maybe it would be better to just give up.
-I didn't win the final battle: there were more than a thousand warriors, all wearing dwarven armor. If I could entrust this to an automated system, I would have. I played for an hour, then checked to see how the siege was progressing. Managing such a tedious process manually is the last thing I want to do.
-The library in the Dungeon (71, 93) is not working.
-“...For safety reasons, fewer troops are trained in the city. To restore normalcy, you need to destroy this catapult.” - This is poorly worded. The creature growth rate is reduced in the city, not the number of troops being trained. After destroying the catapult, the creature growth rate returns to normal, but it is still impossible to build training halls.
-In the last cutscene, horses "grow" out of the ground. (see screenshot)
Thank you for the very objective feedback, but I didn't understand: were training halls not built at all? Are they only available in Horncrest, and only if you find the blueprints in the outpost?
Added 1 hour 10 minutes ago
Update v1.1 (07/06/2018)
-You can now visit the spell library in the Dungeon.
-The Orange has become more active and stronger.
-Kari's army has been reduced; the dwarven set has been removed and replaced with other artifacts.
-After completing the monk's quest (bringing 100 peasants), the player is informed every 2-3 days how many days are left until the end of the excavations.
-Training halls are available in Horncrest and Lostdale (if you find the blueprints), and a hero hall is also available in Horncrest.
-Hangwul now uses his powerful magic attacks much less frequently.
-Other minor changes in quest descriptions.