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The opponent retreated, and I still had 1 left. Seeing the fish at the start, I thought I'd have to rely on luck, but then Labetta and Damacon arrived, and digging a bit deeper, Gosha was found — we play.
On the 1st week, I captured the corner dungeon village, and without much effort, the birds in the fort were taken.
At 122, Galtran clears the box for 15k experience and experts wisdom, air, and earth. At 124, I eat Pandora for full air, place 4 GM in the village (without TP), and find an external dwelling of angels near the same castle — everything looks great, but that's where the pleasantries end...
On subsequent levels, Gosha starts catching trash in the form of ballistics and water + the last slot has to be taken by tactics, thus remaining without logic and attack.
TP is only granted on the 4th attempt, and DD not until the 7th rebuild at 144, when there's practically no timer left and the opponent begins to overtake in captured zones.
Fortunately, the angels built on the 3rd week (and archangels at 141) in the castle with the external dwelling and a couple of dungeons with portals allowed me to maintain an army advantage.
After receiving the coveted DD in GM, several supps from a low start seize control of the map in a few moves, pushing out almost all of the opponent's key cities.
The opponent's attempt to push back the castle was unsuccessful, and surrender follows at 211.
Then comes a conditional finale in the field, where 25 archangels and 2k bones under Gosha eventually crushed the opponent's quite impressive army with an alliance...
Thanks for the interesting game and series!
2-1
On the 1st week, I captured the corner dungeon village, and without much effort, the birds in the fort were taken.
At 122, Galtran clears the box for 15k experience and experts wisdom, air, and earth. At 124, I eat Pandora for full air, place 4 GM in the village (without TP), and find an external dwelling of angels near the same castle — everything looks great, but that's where the pleasantries end...
On subsequent levels, Gosha starts catching trash in the form of ballistics and water + the last slot has to be taken by tactics, thus remaining without logic and attack.
TP is only granted on the 4th attempt, and DD not until the 7th rebuild at 144, when there's practically no timer left and the opponent begins to overtake in captured zones.
Fortunately, the angels built on the 3rd week (and archangels at 141) in the castle with the external dwelling and a couple of dungeons with portals allowed me to maintain an army advantage.
After receiving the coveted DD in GM, several supps from a low start seize control of the map in a few moves, pushing out almost all of the opponent's key cities.
The opponent's attempt to push back the castle was unsuccessful, and surrender follows at 211.
Then comes a conditional finale in the field, where 25 archangels and 2k bones under Gosha eventually crushed the opponent's quite impressive army with an alliance...
Thanks for the interesting game and series!
2-1
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