Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
The ratio of resources that a player receives to those required for comfortable gameplay has increased fivefold, but the "events" themselves haven't improved. For example, with the release of the new update, quests appeared that rewarded players with private battles and a huge amount of resources just for logging in. But back then, there was only one legendary card per class, and there weren't any weak, low-power legendary cards that were needed in every deck. However, the most telling thing is that before, you could play any class comfortably, but now, if you want to play more than two or three (and even that isn't easy), you have to spend money.