I think that most fans of hardcore maps appreciate well-thought-out puzzles down to the last movement point. This is almost a sign of quality.
The question is, won't you depress ordinary players too much with such changes?:)
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I think that most fans of hardcore maps appreciate well-thought-out puzzles down to the last movement point. This is almost a sign of quality.
The question is, won't you depress ordinary players too much with such changes?:)