Skip to content

Walkthroughs for custom maps.

#2224
Auto-translated
Rince

Now, let's get down to business. A question for veterans of hardcore maps: how much do you actually enjoy it when a map starts with long and intricate battles and/or challenging logistical puzzles, where one wrong step leads to game over?
I think that most fans of hardcore maps enjoy well-thought-out puzzles down to the last movement point. This is even more of a sign of quality.
The question is, wouldn't you depress ordinary players too much with such changes?:)