Auto-translated
In my opinion, the HD mod is practically a must-have, and I find it hard to imagine playing without it.
When it comes to single-player, the question of HD+ arises, and it's not entirely clear why it changes battlefields or greyscale stacks, for example.
SoD SP helps with this, but it also introduces more and more changes, which may also have opponents.
But overall, the fact that a game that is almost 20 years old is still being developed is something to be happy about.
There are retrogrades (I can't think of another word) for whom any map with thousands of creatures and crazy battles is already a departure from the NWC canons; some people don't like the more "advanced" features that are possible in the WoG editor, but without all of this, creating new maps would be uninteresting.
Now, to the point. A question for veterans of hardcore maps: how much do you actually enjoy it when a map starts with long and complex battles and/or difficult logistical puzzles, where one wrong step leads to game over?