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#5947
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WHAT IT WAS LIKE WITH KMR. WHAT WE LOST.

1. LEADERS WERE DRAWN WITHOUT CENSORSHIP. YOU COULD LET CHILDREN PLAY.

2. PROGRESSION IN RANKED WAS 80% FASTER. PEOPLE WOULD REACH GRANDMASTER ON A WIN STREAK.

3. A PLAYER WOULD GET AN AVERAGE OF 150-190 POINTS FOR A WIN. THERE WAS NO REASON TO CLOSE THE CLIENT EXCEPT FOR STUDY/WORK.

4. IF YOU MISPLAYED IN RANKED AND FELT ASHAMED, PEOPLE WOULD USE EMOJIS, SKIP TURNS, GIVE YOU A FREE WIN, OFFER TO BEFRIEND YOU, AND CHAT.

5. RAMP AND SPELL BOOST WOULD AUTOMATICALLY APPEAR.

YOU GO TO THE ARENA, AND THEY EVEN PAY YOU EXTRA.

IT WAS SCARY TO OPEN PACKS: LEGENDARIES WOULD JUMP INTO YOUR COLLECTION.

6. GRANDPA USED TO SAY: PEOPLE WOULD WAKE UP AT NIGHT FROM THE HAPPY, KIND JAPANESE VOICE ACTING. IN THE MORNING, EVERYONE WOULD LOG IN TO WARM UP ON "COCKROACH" IN UNLIMITED.

7. THE TIME TO REACH GRANDMASTER WAS 4.5 HOURS. PLAYERS WOULD ROLL 120-150 LEGENDARIES AT THE START FOR ALL ARCHETYPES AND ALL CLASSES AND ALL TIER-1 DECKS – THEY WOULD IMMEDIATELY SIGN UP FOR TOURNAMENTS.

8. THE META IN RANKED WAS AS INTERESTING AS IN DARKNESS EVOLVED. AND T2 CONSISTED OF FUN AND MEMES.

9. EVENTS GAVE PLAYERS 300 PACKS, AND EVERYONE WAS HAPPY.

10. BRONZES WERE FOUND IN PACKS AS OFTEN AS SILVERS IN VALOR. SILVERS WERE WITH GOLDS, GOLDS WITH LEGENDARIES, AND LEGENDARIES LIKE ZEUS, AND PLAYERS WOULD PLAY AGGRO WITH ZEUS USING THE ACCELERATION METHOD – THEY WOULD DEAL 20 DAMAGE WITH A STORM ON THE FIRST TURN.

Added 16 minutes ago
I didn't know you liked furries.
But werewolves aren't furries. However, that was sarcasm in the post anyway.
My sword, my trusted ally, unphased by my aspect.