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Alexandr Z, you can also use the cheat menu. It's a matter of personal preference. The point is that the codes for victory and defeat work not only on the adventure map but also in battle. Not everyone knows about the second point. For example, someone was adding troops using the save editor to test the logistics.
Added 11 minutes ago Obi
Btw, does anyone know what Nautilus last wrote about RotSK? I've been searching the English-language forums for a long time and haven't found anything. What are the problems with this map, and is he planning to fix them, even in the distant future?
I only got about halfway through the map, and then I completely lost track of the storyline. There are several dozen moments that seem like bugs. And while some can be fixed relatively easily (move a mage's eye, a sign, or a bush to create a path), others are more difficult. For example, I suspect that the map is missing boots of levitation and water walking for all heroes. Or, for example, an enemy hero doesn't go into the water portal even though they have water walking. Or, there are pillars that require the hero to be Laser to pass (59.124.0, 49.135.0, 52.135.0, 54.135.0 + hut 50.132.0), when it would make more sense to replace them with the hero Metataxer. Or, there's the !Teich [Jolka] artifact (8.74.0), in whose guild teleportation, water walking, flight, and damage dealing can be generated (or may not be generated, depending on luck). Is this intentional, or does it need to be fixed? And so on.
Added 2 hours and 4 minutes ago Dandy, I took a look at your struggles with the latest version of Deeply Inundated Dungeon. I have some thoughts on this.
I analyzed the alliance and tried out the artifacts from the set in various ways. I didn't find any combination of artifacts that would affect the knowledge stat. It's probably not there.
But after getting the Titan in the hut, you can play a little differently: break the box with monsters using teleportation after visiting the well, burn mana, and then take the box for 140 mana. After that, the problem is: I can't break through Mephala while keeping 30 mana. Or, there's another, even more hopeless option. Mephala is very easily defeated by a duck. But two monsters cannot be defeated by a duck. Or, you need to somehow get the Titan to take the box with teleportation without using mana.