I'm just saying that a competitive element is needed to maintain interest.
Well, that's certainly true. As for me, I'm interested in competitions in the format of friendly gatherings – both in Heroes and in chess. Mutual respect instead of formal restrictions and artificial rules. By the way, besides studies, we can also recall home analysis – it used to be common in chess. And it was very interesting for many, considering the competitive aspect, of course.
Added 27 minutes later
You don't need to tell me about chess, I know a thing or two about it. Blitz chess is very dynamic.
I have nothing against blitz, and I actually play blitz better than serious games. But the level of enjoyment from thoughtful play and blitz is incomparable.
Chess blitz is, in a sense, similar to today's online play in Heroes – the game is played on random maps, the actions are mostly шаблонны, and there is no depth. But playing on good fixed maps would be more like serious chess. And since few people play on fixed maps, it means that there are few good fixed maps for multiplayer, and it's difficult to create them.
So, the future of multiplayer Heroes is connected with good maps – for example, if a powerful random map generator appears that understands the player well and generates cool maps, each of which is an individual, non- шаблонный masterpiece.