The opponent resigned, and I was dealt a very fat start - two native dwellings, an external dwelling of harpies, 2 Dwarf Cottages (20+30).
On 112 Gunnar, after taking the max Dwarf Cottage, picks Offense and Earth; with Diemer I capture the central village and also get Earth.
In the double dungeon I build a tower and get a full pull on the first try on 124; Diemer starts controlling, Gunnar pumps Wisdom.
From the army - 3 angels, 20+ cyclopes, fifty eyes, single genies.
On 127 I take a village from the opponent, chase away the scout heroes, pick up +2 speed and reveal full vision. On 131 comes the surrender.
The chocolate is innocent:smile19:
Thanks for the game
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