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#342
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matador99
The opponent resigned, and I was dealt a very fat start - two native dwellings, an external dwelling of harpies, 2 Dwarf Cottages (20+30).
On 112 Gunnar, after taking the max Dwarf Cottage, picks Offense and Earth; with Diemer I capture the central village and also get Earth.
In the double dungeon I build a tower and get a full pull on the first try on 124; Diemer starts controlling, Gunnar pumps Wisdom.
From the army - 3 angels, 20+ cyclopes, fifty eyes, single genies.
On 127 I take a village from the opponent, chase away the scout heroes, pick up +2 speed and reveal full vision. On 131 comes the surrender.
The chocolate is innocent:smile19:

Thanks for the game
I was short 10 MP to take that full-pull castle from the opponent, and he also attacked Septienna with a scout hero with no mana, then used a scout hero to take that little village, which started all this mess. I only got Earth on my scout hero, but too late; the Town Portal from 124 rebuilt sat idle. Thanks for the game

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