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The opponent resigned, and I was dealt a very fat start — two native dwellings, an external dwelling of harpies, 2 Dwarf Cottages (20+30).
On 112, after taking the max Dwarf Cottage, Gunnar picks Offense and Earth magic; with Dimer I capture the central village and also get Earth magic.
In the double Dungeon I build the lookout tower and get a full load on the first try on 124; Dimer starts controlling, Gunnar levels up Wisdom.
From the army: 3 Angels, 20+ Cyclopes, fifty-something Evil Eyes, a handful of Genies.
On 127 I take a village from the opponent, chase away the lackeys, pick up +2 Speed and reveal the full map. On 131 the opponent resigns.
Chocolate didn't do anything wrong :smile19:
Thanks for the game
On 112, after taking the max Dwarf Cottage, Gunnar picks Offense and Earth magic; with Dimer I capture the central village and also get Earth magic.
In the double Dungeon I build the lookout tower and get a full load on the first try on 124; Dimer starts controlling, Gunnar levels up Wisdom.
From the army: 3 Angels, 20+ Cyclopes, fifty-something Evil Eyes, a handful of Genies.
On 127 I take a village from the opponent, chase away the lackeys, pick up +2 Speed and reveal the full map. On 131 the opponent resigns.
Chocolate didn't do anything wrong :smile19:
Thanks for the game
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