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Walkthroughs for custom maps.

#2145
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Map: The Dangerous Path.
From the collection at heroesportal

The map is designed for 1 player. In terms of style, it's an RPG map. You start with several heroes, but 3 of them die on the first day, leaving you with only the main hero. The death of your main hero won't end the game, so you can switch to another hero later, but specializing in speed is crucial, and you're unlikely to change your main hero.

You start with almost no troops, and throughout the game, you'll gather troops bit by bit. Even at the end of the game, you won't have legions (10 archangels/7 dragons and a small number of other units).

The map is very well-designed, with signs and events with a storyline appearing everywhere (reading them isn't necessary and won't affect your ability to win). On the map, there are AI opponents around you with huge armies, and you'll avoid most of them, planning your logistics to get from the garrison to the sanctuary. The map has many "trap" locations, in the form of resources or objects to visit, where approaching them will lead to your death, so you have to look at the editor or reload the game =)

The map is designed for the average player; there are no battles with extreme difficulty or mega-tactics based on various bugs. Everything is quite simple: move a small army around the field and shoot.
Interestingly, the map limits heroes to level 15, so you won't be able to gain more than 20 in stats, and therefore, in battles where the opponent has 60 defense, you'll have to lose troops.
Throughout the map, you'll periodically unlock dungeons, which will provide a small increase in troops. If you manage to develop one of the secondary heroes in the "lore" skill, you can cheat in the middle of the game and hire heroes in one of the taverns and learn various spells.

Also, throughout the map, you'll encounter events that will take away all your resources, and other events will require you to pay, for example, 25,000 gold. As a result, you have to think about whether it's worth gathering gold now or letting an additional hero gather it later when it's needed.

The map's drawbacks:
The battles are not very challenging. There's a possibility of collecting assembled artifacts through chests and random artifact locations (I found the sniper bow and cursed armor in the middle of the game), although the author apparently didn't plan to allow this. I also didn't like the ending of the map; towards the end of the game, we gathered a small army, and instead of a decisive battle, we see that we are doomed, and the enemy has captured everything. We receive an artifact and victory from an event. It would have been better to organize a battle where we would have to lose almost all our troops; that would have made more sense. If you don't read the texts, the meaning of the map's ending remains completely empty and even incomprehensible :smile11:

If the author reworks the map, I think it will become excellent because the design of all the objects is surprising.