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gg, thanks for the game. We played without pauses, and the initial setup seemed very promising: 3 Necromancers on turn 1, a hidden Orc, a Jabberwock, and a quick path to the Conflux. But then, all hell broke loose. There was no way to get to the Treasury from the Conflux. And the other two companions were extremely far away. It took 7 days to reach each of them, traveling in opposite directions, if you just followed the roads without detouring. Moreover, on one of the roads, there was a Dungeon blocking the way, which couldn't be bypassed quickly – it took 4 days to go around it on the off-road, and on the other road, there were 40 Gold Golems, which couldn't be bypassed at all. We couldn't capture either of the companions, and they both settled in their Castles with reinforcements. After two weeks of Necromancer spam on the rocks, we finally reached the Treasury on the third week. A Tantrum there blasted a Utopia, its stats increased, and we prepared to take the second one, gathering 80 Orcs with Sniper Bows and 400 skeletons. At that point, we saved the game, and the opponent couldn't come at the agreed time again and forfeited.