Author, what is the purpose of creating these maps, if you don't mind me asking? I'm surprised by your persistence.
For example, the "Restoration of Erathia" campaign. What is a campaign? You are given 4 heroes, and you can level them up to level 6 on a limited map. Then, on the next map, you can level up 8 heroes to level 12. Then all the heroes are transferred to the third map.
I tried it - the imposed restrictions
are easily overcome. But a real game doesn't result. You try to play your own way - no way! The opponent overwhelms you with numbers.
Furthermore. In the campaign for Tarnum the Barbarian, why is he forbidden from gaining wisdom and learning higher-level spells - such as flying, for example? I disagree. Normal heroes always find a way around.
In addition, the gradation of the level limit is not what I would like.
I want it to be like this: the first map +3 levels, the second map +3 levels, and so on. None of the campaigns have this.
In other words, looking at all this, I decided to set my own game conditions. Conditions that I like. And play by my own rules, with my own strategy.
Added 2 minutes later
And one more factor. When I have many goals in front of me, I get lost. I don't know where to go, what to do. Everything seems equally important to me. What difference does it make when and what I build, and how much time I spend on it?
In spiral-shaped maps, there is only one goal - the one in front of you. There is no choice.