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Spiral maps.

#32
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Marlo_Stanfield
Author, what is the purpose of creating these maps, if you don't mind me asking? I'm surprised by your persistence.
I'm also not happy with the restrictions imposed on the player by the map creators. The map author believes that this will make the game more interesting. I disagree. I want freedom, to implement my own strategy.
For example, the "Restoration of Erathia" campaign. What is a campaign? You are given 4 heroes, and you can level them up to level 6 on a limited map. Then, on the next map, you can level up 8 heroes to level 12. Then all the heroes are transferred to the third map.

I tried it - the imposed restrictions
are easily overcome. But a real game doesn't result. You try to play your own way - no way! The opponent overwhelms you with numbers.

Furthermore. In the campaign for Tarnum the Barbarian, why is he forbidden from gaining wisdom and learning higher-level spells - such as flying, for example? I disagree. Normal heroes always find a way around.
In addition, the gradation of the level limit is not what I would like.
I want it to be like this: the first map +3 levels, the second map +3 levels, and so on. None of the campaigns have this.

In other words, looking at all this, I decided to set my own game conditions. Conditions that I like. And play by my own rules, with my own strategy.

Added 2 minutes later
And one more factor. When I have many goals in front of me, I get lost. I don't know where to go, what to do. Everything seems equally important to me. What difference does it make when and what I build, and how much time I spend on it?
In spiral-shaped maps, there is only one goal - the one in front of you. There is no choice.