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Harmony - Troop Symmetry

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#1001
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Rameliya
Maybe we should put some ideas up for a vote?
I was thinking about it!!! But for now, I've reached a consensus with myself:smile09:
P.S.: I was playing around with Helmar's specialization today (you can attach any spell, not just punishing strike), and some interesting options were attaching regeneration or dispel, stone skin also looked good (attaching resurrection or heavenly shield would be clearly overpowered), but I'm not implementing it in the game yet - maybe some ideas will come up later.

Added 3 hours 11 minutes ago
Dear forum members, I have a question for you: how do you think the standard specializations compare to stats in terms of importance? That is, if the essence of a hero's specialization is that they start with a bonus to one or another stat, what should that bonus be? An example of such specializations is the Archangel Sarah's specialization in Heroes 6:
"Tough Skin" - the hero starts the game with a +2 bonus to the "defense" parameter.
It seems to me that +2 is a bit weak, plus, I can combine a bonus from two stats and, for example, +4 to attack would be much more interesting than a +2 to attack and +2 to defense bonus.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...