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Problems with Heroes of Might and Magic IV.

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ZYbr;110430
Well, it wasn't completely abandoned, after all, there's the skill system in the fifth game, which is more similar to the fourth game than the third, caravans have become a staple, and heroes now attack and cast spells during their turn, rather than randomly... there are quite a few examples.
Okay, I understand it's not completely different, otherwise the fifth version would be indistinguishable from the third, and I'm not talking about the graphics. Everything you wrote is correct. They did take the skill system, but they removed camouflage, which was a fundamentally new skill that added a lot of variety to the game.
ZYbr;110430

Right now, it seems to me that it might even be a good thing that the fifth part didn't follow in the footsteps of the fourth overall, but instead took the third part as its basis.
And I, for example, believe that the fourth game also took the third game as its basis :) Turn-based strategy, fortresses, heroes, monsters, magic, movement on the adventure map - these are the fundamentals. But a lot of functionality was added to it. I simply can't consider this a drawback. The fifth game also took some things from all the previous versions - that's natural, but in some ways, it simplified the functionality to a minimum. For example, there is no separation of units into fast and slow on the adventure map. I've forgotten something - is it possible to temporarily get rid of units in the fifth game (like at a sawmill) or not? In general, I need to play the fifth game a little more; I've only played it twice in offline mode. Both times, the results weren't very successful. Perhaps I don't know many of the features, but so far, I've noticed some useful aspects that are simply missing: (
ZYbr;110430

So, the fourth game is unique, and its only problem is that it wasn't "polished" to a shine like the fifth game.
Well, that's understandable, and it only confirms my words: the less functionality we have, the easier it is to polish it to a shine.
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Because there are funny and silly things in it, but still, it's the fourth game:smile20:
Name some of them, and I'll probably find the same things in the other versions as well. And if we're talking about the fifth game, I still don't see anything fundamentally new that would distinguish it from the third, except for the super graphics and some elements that were taken from the fourth. There are some innovations in the interface, and I especially liked that you can record the battle log to "video." This is a very useful feature for offline play. The fourth game has a review of the completed turn on the adventure map (I don't know if this exists in the fifth game, it doesn't exist in other versions), but the fourth game lacks battle logs - it's a pity that the developers of the fourth game missed this. Well, that's all I can say for now - we'll play and see ;)