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Walkthroughs for custom maps.

#2095
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In short, I started a new game in Metatax. I immediately had a fresh idea: since killing Sir Lock on day 111 isn't mandatory, and he doesn't have any shackles, Mr. Fat can escape, and he can be bought on day 6. This way, we can explore a lot of useful magic early on (slow, blind, hypnotize), and after breaking through the rusty gates, we also get support from an additional hero.
I'm not sure yet if I'll try the idea of freeing Rusty or if I'll go for a more straightforward playthrough in the style of Dundee (plus Dessa and Fat). I want to play both options, the question is whether I'll have enough time and enthusiasm.