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Walkthroughs for custom maps.

#2076
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wenwell
A beginner's question about maps for HotA. If there is a battle based on a specific mechanic, and an update for HotA is released that changes this mechanic, does that mean the map needs to be reworked/adjusted to the new update?

I was finally going to start working on HotA, but this is what's holding me back.

I'm not even sure if it makes sense to create single-player maps for HotA. It's been clear for a long time that this add-on is being updated for multiplayer. Creating some super-complex battles and puzzles is not only risky, but simply impossible, given that it's completely unclear what will be in the next versions.

In a way, it's a shame, because HotA has added a lot of high-quality and beautiful content. But on the other hand, as far as I know, it doesn't have all the wonderful features of SoD, like heroes of level 6424.

Well, while the HotA team is debating what to do, having two versions – one for single-player and one for multiplayer – is not heroic. In SoD, two such versions appeared – with SoD SP and without it.