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Rebellious Unicorn

#9
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I want to share my opinion on this matter. When I reached the limit in development, my interest in the game dropped sharply. After moving to the other side, I didn't even bother exploring it; I just finished the game by winning the final.
There's a significant difference between a single mission and a campaign: everything you've acquired at a given stage will be useful later on. This is what makes the game interesting.
I think that for a single mission, you should simply remove the restriction.
As for the fantasy map, it's great, and the upcoming campaign will be even better. Good luck to the author!