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Completed the game with a hero in 38 days. I could have done it faster, but I didn't feel like replaying because I didn't like the map. The limited development level and the lack of a mentor didn't impress me, to put it mildly (this mistake by the authors has already been discussed somewhere). In general, it's a forced scenario, forced heroes, and no creativity from the player.
Thank you for your feedback. I agree about the mentor, but what do you mean by "...no creativity from the player" and forced heroes? The limited level is there because I wanted to create a campaign.