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The seventh stage of the "Van Kanigem" tournament.

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#204
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Romanuel;110383
I enjoyed watching your playthrough... what's interesting is that the AI Necromancer doesn't attack when the turn switches to Baruk. I need to personally test this on my computer to see if it's due to different game behavior under different environments. But that's okay, the behavior of the knights with a simple turn switch perfectly matches yours!!! I'm amazed!!! The lower knight is easily killed by a purchased Barbarian. And the upper knight can be taken down with a combination of two companions. I'll meticulously repeat your moves from the beginning on Monday. I don't have time right now – I have a lot to do. So, if the lower knight doesn't run away but enters the attack range, it means that this particular arrangement of forces leads to this. And if it still doesn't work, then I'll use the computer with Windows 2000... that will be a real treat.
By the way, a question: I've seen people mention the coordinates of a hero in the game. How do you find that out?
My Necromancers always attack in this setup :) (XP SP2)
And you can see the coordinates in the map editor (hover the cursor over a point on the map, and the numbers will darken horizontally and vertically):D

Added 4 minutes later
vbn;110381

And I have a skill total of 13. Who else has that much?
Now let's compare the amount of mercury!
This is what a master's touch means:D
Well, at least will you let me hold the bronze medal:smile33:
E Pluribus Unum Officer


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