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Nowaru is such a remarkable expansion that I had to open the OP post and re-read my own charlist to remember what it was about, and even then I didn't really succeed. I vaguely recall creating a leader-type, talkative character and spending almost the entire game in an apartment, yawning and shuffling papers, until the game finally died before it could even get started. After that, I personally drew several conclusions for HeroesWorld expeditions: about non-combat characters, about party content, about roleplaying. Additionally, these impressions were polished by very interesting card content, trashy Suenites, trashy Kalavrites.
Nowaru is, perhaps, not the best, but rather one of the most dreary and failed expedos in history.