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#8283
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=Lizard=
What prevented the opponent from buying a red artifact and killing you on turn 121? You're contradicting yourself. You need at least 10+ games on any template to roughly determine the price range for a color, because with just one game, it always seems like "sometimes it's overpowered, sometimes it's not." For example, when the mirror Jebus first came out, they were giving 2-3K maximum for the red artifact, and many were even haggling for the hero. But after a few weeks of games, the bidding for the red artifact sometimes went over 6K (when playing as Fortress, for example).
The issue here isn't just about whether something is overpowered or not, and it's also about what a reasonable cooldown would be. The ban on re-rushing too strongly encourages various kinds of "mosh" strategies and is, in any case, a rather uncomfortable restriction in a time crunch. How many games have been ruined because of this rule?
discord: LuckyF#3482
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