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What prevented your opponent from buying a red artifact and killing you on turn 121? You're contradicting yourself. You need at least 10+ games on any map to roughly determine the price range for an artifact; based on just one game, it always seems like "sometimes it's overpowered, sometimes it's not." For example, when the mirror Jebus first came out, you could get a maximum of 2-3K for a red artifact, and many people even haggled for the hero. But after a few weeks of games, the bidding for a red artifact sometimes went over 6K (when playing as Fortress, for example).
I agree with ==Lizard=; you can't evaluate rule changes based on just one game. For example, yesterday in a game with sonic111, the opponent, playing as Conflux with Moon, built 4 grandmasters and dug up a Grail for the second time in a row on the castle map, but that didn't stop me from catching his Moon in the city with mana regeneration and capturing the Conflux. Of course, Armageddon with a 4th-level grandmaster thinned out my army. As a result, I got the Conflux with all the magic, but I lost, and it definitely wasn't because of the Grail, but because of my own mistake.