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#2768
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function Turma () while (1) do if b == 0 and w == 0 then MessageBox("/Maps/SingleMissions/rework (4)/turmaLOCK.txt"); end if b == 1 and w == 1 and var == 1 then MessageBox("/Maps/SingleMissions/rework (4)/turmaUNLOCK.txt"); SetObjectiveState("suppDruid", OBJECTIVE_COMPLETE); RemoveObject("druid"); RemoveObject("elf1"); RemoveObject("elf2"); RemoveObject("elf3"); RemoveObject("elf4"); RemoveObject("elf5"); RemoveObject("elf6"); RemoveObject("elf7"); RemoveObject("elf8"); MessageBox("/Maps/SingleMissions/rework (4)/unicorn.txt"); OpenCircleFog(198, 64, 0, 2, PLAYER_1) MoveCamera(198, 64, 0, 30, 1.3, 1, 1, 1, 1); sleep(5) PlayObjectAnimation("unicorn", "happy", ONESHOT_STILL); sleep(15) RemoveObject("unicorn"); end if b == 1 and w == 1 and a == 1 then MessageBox("/Maps/SingleMissions/rework (4)/turmaDEAD.txt") end Trigger(OBJECT_TOUCH_TRIGGER, "turma"); break end end; Trigger(OBJECT_TOUCH_TRIGGER, "turma", "Turma" ); ``` Question about complexity. There is an object called "Turma". I need a specific message to appear when it is touched, depending on the conditions specified in the script. My problem is that when it is touched for the first time, everything works fine (the first condition, when b and w == 0), but when b == 1, w == 1, and var == 1, it gives an error. The same happens when b == 1, w == 1, and a == 1. Here is the error: Here are the conditions that set the coefficients: ``` function QochComplete () while (1) do sleep(2); if (Exists('white') == nil) then SetObjectiveState("Qo-ch", OBJECTIVE_COMPLETED); w = 1 break end end end startThread(QochComplete) function QobComplete () while (1) do sleep (2) if (Exists('black') == nil) then SetObjectiveState("Qo-b", OBJECTIVE_COMPLETED); b = 1 break end end end startThread(QobComplete)
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