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Fire
2 Fireball (5) = 25 + 0/1/2/3 x Magic
* Fire Wall (6) = 25 + 0/1/2/3 x Magic, 2 rounds
5 Armageddon (30) = 40 + 0/2/4/6 x Magic
Why do Fireball and Armageddon have a twofold difference in the coefficient before Magic (for expert level 3 and 6, respectively)?
As I understand it, the logic behind the development of area-of-effect spells is as follows: as the level increases, increase the area of effect, not the damage.
In the original, it's not quite the same:
Level 2 - Lightning - area 1x1 - damage 20+20sp
Level 3 - Fireball - area 3x3 - damage 20+20sp
Level 4 - Meteor - area 5x5 - damage 20+20sp
Level 5 - Armageddon - area all - damage 30+30sp
That is, Armageddon stood out for some reason - I assume that because it is impossible to choose the area of effect (minus), they added damage (plus) and thus balanced it out.
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...