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Heroes 5.5 WarGame Edition - Tactical Edition.

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Fire 2 Fireball (5) = 25 + 0/1/2/3 x Magic * Fire Wall (6) = 25 + 0/1/2/3 x Magic, 2 rounds 5 Armageddon (30) = 40 + 0/2/4/6 x Magic Why do Fireball and Armageddon have a twofold difference in the coefficient before Magic (for expert level 3 and 6, respectively)? As I understand it, the logic behind the development of area-of-effect spells is as follows: as the level increases, increase the area of effect, not the damage. In the original, it's not quite the same: Level 2 - Lightning - area 1x1 - damage 20+20sp Level 3 - Fireball - area 3x3 - damage 20+20sp Level 4 - Meteor - area 5x5 - damage 20+20sp Level 5 - Armageddon - area all - damage 30+30sp That is, Armageddon stood out for some reason - I assume that because it is impossible to choose the area of effect (minus), they added damage (plus) and thus balanced it out.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...