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#3801
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Why are there so many discussions, negativity, and so on, but no one went to the hospital? It seems like we have a group of incompetent fools who can't take a step without their mentor, Aldric. I wouldn't mind a scenario where we ditch the werewolves and try to pull off a super-operation. Even if we died afterward. There are plenty of complex strategies and features in the game that make players nervous about every action. And overall, there are too many difficult puzzles. As a result, this leads to a lot of gray text and problems with roleplaying. In general, we should have started as free mercenaries, because with these "Iron Hearts," every action was full of hidden pitfalls. Either way, I'm sorry that the game ended because of the negativity among the players.
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