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#3789
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In my opinion, I came up with a very clever and interesting concept, but as practice has shown, the players' impressions turned out to be completely different.
Well, that's logical, considering that players are primarily concerned with the survival of their characters, creating them in such a way as to increase their survivability, which, however, mainly works in combat and can be ignored by such traps. But I understand that this is more of a specific location, because the war of the vile clans and a lot of similar content, which from a plot point of view looks quite good in this location. And the players themselves choose to work in this region; maybe it would be different in other regions. Although, you can also understand the possibility of loss, and your hands drop a little when you face some choice, maybe even a small one, that can kill a character, and you start to delay that moment, start thinking, and so on. The only plus is that you could draw some maps and maybe create another cool character.

As for the further events, in terms of role-playing, I would easily betray the sun-worshippers, because loyalty means nothing when life is at stake. And I also doubt that I could deceive the werewolves.
And I was also worried that Halmeldir would have to face Rail in battle...

Be strong. Believe