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Better not.
The problem (as I see it) lies solely in the fact that either I no longer meet the players' standards, or these standards have, for some reason, increased by an order of magnitude. Because, as I see it, in terms of plausible storytelling, the consistency of events, and the overall plot, my last three games were much better than all the previous ones, despite all the nostalgic and positive aspects. And what I considered more than acceptable in terms of plot, others suddenly didn't find so. That is, it seems like a difference in perception, but the catch is that this issue cannot be resolved – I cannot change the way I see things, and other people cannot do the same. All the other mentioned points seemed to me to be completely unworthy of any mention, and the only point with which I absolutely agree is the ambiguity of the descriptions of certain abilities, perks, or features. Unfortunately, firstly, I do not have the physical ability to take into account absolutely all possible options, and secondly, I do not have the necessary perseverance to break everything down into points. That is, ultimately, it turns out that I obviously cannot provide perfect content. Well, as I mentioned earlier, today's criticism did not bring me any useful information to improve my performance. That is, it turns out that I cannot provide what the players want, and in such an environment, I don't really want to continue, because although I am very interested in "developing" my own setting, I have no desire to do it alone or without the interested participation of the players.
This is the main reason for my unwillingness to continue, but I would be lying if I said it was the only one. I would call the secondary reason the frustration I experienced. Today's controversial situation, strangely enough, fit very well in my head, and I actually liked how "I had planned it all." In my opinion, I played everything out very subtly and thoughtfully, but as practice has shown, the players' impressions turned out to be completely the opposite, which somewhat upset me, and Heroist's comment just finished me off. And no, not because it seemed sarcastic or offensive to me, but precisely because my frustration was amplified by the realization that this cool (in my head) idea became the impetus for one of the players to express a desire/intention to end the game. This is despite the fact that, although I never have any favorites as a GM, as a viewer, I have always had a very high opinion of Heroist (because I subjectively find his quips and role-playing to be some of the most engaging to read/watch). Well, the continued analysis only added fuel to the fire.