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#3015
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The bombs hit with a bare accuracy of 50 for Jert. They have the same problem as most spells, only it is even more difficult for them to raise the accuracy to an acceptable level. And the damage is fixed. And there is less flexibility. From our group, only Goran is suitable for the role of a bomber. But he doesn't really need bombs, with his crossbow. So they turn out to be a resource that is useful in theory, but not particularly used in practice. We don't need to waste them on weak opponents, as we can handle them ourselves. And against strong opponents, they are not that great, due to the good chance of a miss/significant damage reduction/low chance of paralysis. And if the grenades from the previous expedition were useful as existence enhancers for accuracy, as well as guaranteed (at least, upon hitting) negative effects, then there is nothing like that here. For the effective use of bombs, you need to have very specific characteristics. So I don't see much point in them. Except for a couple, as a reserve, for very specific cases.

Added 4 minutes later
Siverfale
I've started to notice that willpower is checked very often. For example, there are vampires that can only be damaged if you pass a willpower check.
That's a reasonable check. And the gait of the Eyhorn is also. But various blood abilities, mirrors, and paralysis from magic cannot protect against them.