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Ideas and suggestions.

#670
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Mercurial-
No, that's just not fair!))) It means the opponent has to somehow struggle to find Armageddon, Efreet, or Phoenixes with burn (considering they also want to take Dragon Utopia), level up a hero to 7 SP and send all that your way! And you just want to easily counter it with your main army on a fool without any particular cost or hassle. Have a conscience and also designate some support unit with good magic and burn)))
In what struggle? It's enough to simply clear a level 4 shrine along the path and get lucky finding Armageddon there. Or if you build a guild in Necropolis, Dungeon, or Inferno, Armageddon can also just appear immediately. Efreet and Phoenixes aren't mandatory conditions either; fire-based units with a small amount of other burn will do, and you can even just commit suicide with Armageddon if the opponent attacks with something substantial. Meanwhile, what are you supposed to do if your main force is nearby? Run away from such a foolish opponent? And as for first-move speed, that's also a questionable story on week 2 against Swamp and Inferno or a found Scarlet Tower. I simply don't understand why artificially create such additional dispute, which in some—albeit infrequent—situations will lead to an easy auto-lose?
I have nothing against Armageddon, but obtaining it definitely needs to be made harder; it's just too OP during early contacts. The option of moving it to level 5 looks quite normal in this regard.
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