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Baalirra

[150/150][800/800]
Fate Cards:
- Hekkelia
- Kingdom of Tanigon
Education
Educated perk, +5-20 (+5) to Intelligence
Origin: Sun Clan (Hekkelia)
+1 HP, +5 SP.
Beliefs

+3 to movement speed and +25 to chosen characteristic (Intelligence)
Perks

+1 SP and +1 HP

+1 to Accuracy and Observation for each unit of Perception
Bonuses:
- Elixir of Life
January: +1 SP
- Extract of Naliar Flowers
January: +10 Strength

Characteristics
Strength: 15
Intelligence: 80
Will: 10
Agility: 10
Perception: 50
Wisdom: 10
Charisma: 15

Parameters
Health: 200
Melee Damage +40%
Immunity: 20
Magic Power: 80
Magical Energy: 800
Will Checks: 10
Evasion: 10
Initiative: 10
Accuracy: 100
Observation: 100
Experience: +10%
Reward: +15%
Movement Speed: 6
Critical Damage: 0%

Skills

Dark Arrow
Deals 18*MP damage to a chosen character.
Cost: 150
Range: 16
Light Arrow
Restores 18*MP health to a chosen character.
Cost: 150
Range: 16
Summon
Summons a certain creature to its aid.
Cost: MP*4
Range: 5
Touch of Darkness
The chosen character gains a 10% chance to instantly kill an enemy.
Cost: 200
Range: 5

Special Technique — Elixir of Life
With a 50% probability, the character receives +1 SP. The second time, the chance to receive SP decreases to 25%, then to 12%, and so on. Up to three portions can be prepared per month. Not using the elixir for a full month increases efficiency by 1 point.
Special Technique — Extract of Naliar Flowers
With a 100% probability, the character receives +10 to a random characteristic. The second time, the chance to receive +10 to a random characteristic decreases to 50%, then to 25%, and so on. Up to five portions can be prepared per month. Not using the extract for a full month increases efficiency by 1 point.

Fireball
Characters in a 3x3 area receive 8*MP units of damage.
Cost: 50
Range: 12
Cooling
Removes negative effects from the character.
Cost: 100
Range: 5
Restoration
Brings back to life a character who died from lack of HP. Out of combat.
Cost: 100
Range: 1
Equipment
Money
100 silver coins

Bazhen

[450/450][300/300]
Fate Cards:
- Jagensdorf
Tournament
Shameful Performance: -1 to reputation with Jagensdorf
Squire
Additional character (Friedrich)
- Boria
Invention
Useful item or modernized weapon (Bazhen's crossbow)
Bad Environment
Random bad effect (new skills are learned at twice the usual cost)
Vindictiveness
A certain pursuer will hunt the player character until they kill them or die themselves.
Origin: Boria
+5 to health for each unit of Strength, +0.5 to Accuracy for each unit of Perception, +0.5 to Evasion for each unit of Agility, +1 to Observation for each unit of Perception.
Beliefs

+50% to all parameters and +4 to movement speed if the character acts alone.
Perks

+5 to movement speed, immunity to slow or immobilize.
Bonuses:
- Elixir of Life
January: -
- Extract of Naliar Flowers
January: -

Characteristics
Strength: 30
Intelligence: 30
Will: 15
Agility: 20
Perception: 40
Wisdom: 10
Charisma: 5

Parameters
Health: 450 [675]
Melee Damage +60% [90]
Immunity: 30 [45]
Magic Power: 30 [45]
Magical Energy: 300 [450]
Will Checks: 15 [22]
Evasion: 30 [45]
Initiative: 20 [30]
Accuracy: 60 [90]
Observation: 80 [120]
Experience: +10% [+20%]
Reward: +5% [+7%]
Movement Speed: 3 [8]
Critical Damage: 0%

Skills

Special Technique — Dexterity
The character can shoot and move simultaneously.
Special Technique — Personal Modifications (Boria)
Enhances the effects of other skills:
Piercing Shots — 100% armor penetration.
Aimed Shooting — 50% chance to deal critical damage.
Slowing Shots — movement speed -2 for two turns (stacks).
Through-and-through Shots — damage is dealt in a straight line of 3x6 instead of 1x8.
Dexterity — the character can freely use movement points (before/after attack — does not matter).

Equipment
Bazhen's Crossbow
Damage: 120
-3 to movement speed for one turn.
Leather Jacket
Damage -10%
One-handed Sword
Damage: 80 (128)
Money
100 silver coins

Günter

[1500/1500][150/150]
Fate Cards:
- Deitia
- Marionettes of Tanigon
Origin: Origin
Native inhabitants of the empire can choose an additional perk.
Beliefs

+5 to health for each unit of Strength, +10% to Accuracy and Evasion as well as -10% to damage received (limit -50%) for each enemy, provided that they outnumber the allies including the character themselves.
Perks

+15 health units and +2 to Immunity for each unit of Strength.

+1 SP and +1 HP
Bonuses:
- Elixir of Life
January: +1 SP
- Extract of Naliar Flowers
January: +10 to Will

Characteristics
Strength: 50
Intelligence: 15
Will: 15
Agility: 30
Perception: 30
Wisdom: 10
Charisma: 10

Parameters
Health: 1500
Melee Damage +100%
Immunity: 150
Magic Power: 15
Magical Energy: 150
Will Checks: 15
Evasion: 60
Initiative: 30
Accuracy: 60
Observation: 30
Experience: +10%
Reward: +10%
Movement Speed: 3
Critical Damage: 0%

Skills

Fortitude
Damage to the character is reduced by (Strength) (limit: 50%).
Absolute Defense
The character can parry enemy attacks in melee and ranged combat (Accuracy).
Special Technique — Perfection
+1 to Accuracy for each unit of Perception
+1 to Evasion for each unit of Agility

Basic Armor Proficiency
The character can wear armor.
Advanced Armor Proficiency
20% chance to take no damage.

Equipment
Bastard Sword
Damage: 100 (200)
Armor
Damage -40%
Money
100 silver coins

Jitta

[200/200][200/200]
Fate Cards:
- Halla
The character starts the game as a slave to another character (Ivar)
- Deitia
Prestige
The character comes from the Schönhauser dynasty. If the character is the leader of an organization, once a month they can recruit an additional character from a country where the character has a positive reputation.
Intrigue
A squad of professional soldiers will pursue the player's group until they "catch up" with them.
Origin: Deitia
Native inhabitants of the empire can choose an additional perk.
Beliefs

Immunity to attacks and effects that lead to instant death. (Wisdom+Intelligence)% chance to skip a turn (25%).
Perks

+1 SP and +1 HP

Immunity to mind-affecting effects.
Bonuses:
- Elixir of Life
January: -
- Extract of Naliar Flowers
January: -

Characteristics
Strength: 20
Intelligence: 20
Will: 5
Agility: 50
Perception: 40
Wisdom: 5
Charisma: 10

Parameters
Health: 200
Melee Damage +40%
Immunity: 20
Magic Power: 20
Magical Energy: 200
Will Checks: 5
Evasion: 100
Initiative: 50
Accuracy: 80
Observation: 40
Experience: +5%
Reward: +10%
Movement Speed: 6
Critical Damage: 0%

Skills

Brilliance
+3 to movement speed. The character can deal damage to all enemies on their line of movement (not only straight).
Special Technique — Perfection
+1 to Accuracy for each unit of Perception
+1 to Evasion for each unit of Agility

Basic Armor Proficiency
The character can wear armor.
Advanced Armor Proficiency
20% chance to take no damage.

Equipment
One-handed Sword
Damage: 80 (112)
Armor
Damage -40%

Ivar

[1875/1875][100/100]
Origin: Path of the Axe
Two additional attacks when using axes
Beliefs

+3 to movement speed and +25 to chosen characteristic (Strength)
Perks

+15 health units and +2 to Immunity for each unit of Strength.
Bonuses:
- Elixir of Life
January: +2 SP (trainer)
- Extract of Naliar Flowers
January: +20 Perception (trainer)

Characteristics
Strength: 75
Intelligence: 10
Will: 15
Agility: 30
Perception: 50
Wisdom: 5
Charisma: 10

Parameters
Health: 1875
Melee Damage +150%
Immunity: 225
Magic Power: 10
Magical Energy: 100
Will Checks: 15
Evasion: 30
Initiative: 30
Accuracy: 50
Observation: 50
Experience: +5%
Reward: +10%
Movement Speed: 6
Critical Damage: 0%

Skills

Might
+2 units to weapon damage for each unit of Strength.
Special Technique — Kick
Cleave
Deals double damage to the enemy (chance equals Strength) and paralyzes for one turn (chance equals Strength). Cooldown: 2
Adrenaline
Evasion and Accuracy +50% when health is below 50%.
Special Technique — Berserker (Halla)
Immunity to any negative effects except damage.
Swing
Deals 150% damage to the target and enemies near them. Cooldown: 2.

Equipment
Two-handed Axe
Damage: 150 (300 -> 750)
Helmet
Self-crit -5%
Money
100 silver coins

Seitaro

[600/600][300/300]
Fate Cards:
- Boria
Brawl
+1-5 gold (+4)
Vindictiveness
A certain pursuer will hunt the player character until they kill them or die themselves.
- Shinsekai
Exquisite Work
Chosen weapon (katana, odachi, naginata) of increased efficiency.
Origin: Shinsekai
+1 to Accuracy and Evasion for each unit of Agility, +1% to melee damage for each unit of Agility, +1% to ranged combat for each unit of Perception, +2 to movement speed.
Beliefs

Character parameters are twice as high, but in case of defeat (when health drops to zero or below), they must commit ritual suicide.
Perks

All rolls are twice as high in one-on-one battles.
Bonuses:
- Elixir of Life
January: -
- Extract of Naliar Flowers
January: +10 to Charisma

Characteristics
Strength: 30
Intelligence: 15
Will: 15
Agility: 50
Perception: 40
Wisdom: 5
Charisma: 15

Parameters
Health: 300 (600)
Melee Damage +110% (+220%)
Ranged Combat Damage: +50% (+100%)
Immunity: 30 (60)
Magic Power: 15 (30)
Magical Energy: 15 (300)
Will Checks: 15 (30) [60]
Evasion: 100 (200) [400]
Initiative: 50 (100)
Accuracy: 90 (180) [360]
Observation: 40 (80) [160]
Experience: +5% (+10%)
Reward: +15% (+30%)
Movement Speed: 5 (10)
Critical Damage: 0% (10%)

Skills

Iaijutsu (katana)
+1 to stealth for each unit of Agility when using this skill.
An unnoticed attack out of combat deals ten times damage to the enemy.
Battōjutsu (katana)
The character can parry enemy attacks, shots, and targeted spells.
Meijin (katana)
Additional attack
Forbidden Shot (Bow)
Removes all effects from the chosen character and forbids them from using active skills until the end of the battle.
Cooldown: 3 turns.

Equipment
Ryujin (katana)
Damage: 100 (320)
Pierces armor even if it is normally unpiercable.
Indestructible.
+10% critical damage chance
Money
4 gold coins and 100 silver
Yumi
Damage: 100 (200)

Tajess

[1750/1750][50/50]
Fate Cards:
- Hekkelia
- Kingdom of Tanigon
Origin: Black Serpent Clan
Immunity to mind-affecting effects, +20 to Agility, Strength, and Perception.
Beliefs

Damage increases by 50%, additional attack, ranged shooting distance from any weapon is higher by 4, the area of effect of negative spells is increased by 2.
Perks

+15 health units and +2 to Immunity for each unit of Strength.
Bonuses:
- Elixir of Life
January: -
- Extract of Naliar Flowers
January: -

Characteristics
Strength: 70
Intelligence: 5
Will: 5
Agility: 60
Perception: 60
Wisdom: 5
Charisma: 5

Parameters
Health: 1750
Melee Damage +140%
Immunity: 210
Magic Power: 5
Magical Energy: 50
Will Checks: 5
Evasion: 60
Initiative: 60
Accuracy: 60
Observation: 60
Experience: +5%
Reward: +5%
Movement Speed: 3
Critical Damage: 0%

Skills

Might
+2 units to weapon damage for each unit of Strength.
Adrenaline
Evasion and Accuracy +50% when health is below 50%.
Special Technique — Kick
In case of a successful evasion, forces the enemy to skip their next turn (Strength vs Strength check).

Equipment
Two-handed Hammer
Damage: 150 (290 -> 696 -> 1044)
Money
100 silver coins

Friedrich

[350/350][200/200]
Origin: Jagensdorf
+2 SP, +40 HP.
Beliefs

+10 to Accuracy and Evasion for each companion in battle (limit: 50)
Perks

+1 SP and +1 HP
Bonuses:
- Elixir of Life
January: -
- Extract of Naliar Flowers
January: -

Characteristics
Strength: 35
Intelligence: 20
Will: 15
Agility: 40
Perception: 40
Wisdom: 20
Charisma: 20

Parameters
Health: 350
Melee Damage +70%
Immunity: 35
Magic Power: 20
Magical Energy: 200
Will Checks: 15
Evasion: 40
Initiative: 40
Accuracy: 40
Observation: 40
Experience: +20%
Reward: +20%
Movement Speed: 3
Critical Damage: 0%

Skills

Stun
Character's attacks this turn cause paralysis for one turn (activation does not consume a turn)
Special Technique — Shield (Celia, Jagensdorf)
The character can use a shield in the second hand (block equals Accuracy).

Basic Armor Proficiency
The character can wear armor.
Advanced Armor Proficiency
20% chance to take no damage.
Special Technique — Expert Armor Proficiency
Armor cannot be pierced.

Equipment
One-handed Sword
Damage: 80 (136)
Shield
Armor
Damage -40%
Money
100 silver coins

Shelly

[100/100][250/250]
Fate Cards:
- Freshia
Trick
The character loses all their equipment but receives 10 Wisdom in return.
- Sugirassida
- Ramians/Asuras
Origin: Freshia
+6 to movement speed, +2 to Evasion for each unit of Agility.
Beliefs

50% chance to avoid death after the end of battle. Additional fate card. Ability to renounce one of them.
Perks

+5 to movement speed, immunity to slow or immobilize.
Bonuses:
- Elixir of Life
January:
- Extract of Naliar Flowers
January: +10 Agility

Characteristics
Strength: 10
Intelligence: 25
Will: 5
Agility: 60
Perception: 20
Wisdom: 30
Charisma: 20

Parameters
Health: 100
Melee Damage +20%
Immunity: 10
Magic Power: 25
Magical Energy: 250
Will Checks: 5
Evasion: 180
Initiative: 60
Accuracy: 20
Observation: 20
Experience: +30%
Reward: +20%
Movement Speed: 14
Critical Damage: 0%

Skills

Special Technique — First Aid
Brings back to life a character who died from lack of HP. Only out of combat.
Success chance equals the inverse percentage value of the character's current health.
Special Technique — Trainer
The character conducts physical training for another character. During this time, the other character receives twice as much SP and HP.

Equipment
-

Erika

[675/675][400/400]
Fate Cards:
- Celian Kingdom
Farmer
Farm in the kingdom's territories. As long as it is at the player's disposal, the organization will have no problems with provisions.
- Halla
Origin: Celian Kingdom
+15 to Strength and Will.
Beliefs

+5 to health for each unit of Strength, +10% to Accuracy and Evasion as well as -10% to damage received (limit -50%) for each enemy, provided that they outnumber the allies including the character themselves.
Perks

The character can change styles and/or weapons without consuming their turn.
Bonuses:
- Elixir of Life
January: -
- Extract of Naliar Flowers
January: -

Characteristics
Strength: 45
Intelligence: 40
Will: 65
Agility: 10
Perception: 10
Wisdom: 5
Charisma: 5

Parameters
Health: 675
Melee Damage +90%
Immunity: 45
Magic Power: 40
Magical Energy: 400
Will Checks: 65
Evasion: 10
Initiative: 10
Accuracy: 10
Observation: 10
Experience: +5%
Reward: +5%
Movement Speed: 3
Critical Damage: 0%

Skills

Subjugation
Forces a chosen character to follow the sorcerer's orders (Will vs Will check).
Cost: 100
Range: 5
Mirror
Damage to a chosen character is reflected back at the attacker if they fail a Will vs caster's Will check.
Cost: 200
Range: 5
Mind Reading
Allows the character to learn the target's intentions or extract specific information from their head (Will vs Will check).
Cost: 40
Range: 5
Touch of Darkness
The chosen character gains a 10% chance to instantly kill an enemy.
Cost: 200
Range: 5

Equipment
One-handed Sword
Damage: 80 (152)
Money
100 silver coins

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