Kamikaze, thank you, but I've already fixed it. I'll rework the map a bit and upload it, hopefully, this will be the final version. Initially, the map was designed for a duel, and everything was done to ensure fast development, but following Ley's advice, I'll increase the number of monsters and add some text. There will also be a new global quest in the Dungeon, and the reward will be a large amount of experience.
The main thing is to make sure the map is playable and that there are different variations for completing it! So that we all get completely confused (if, of course, you win 😉, which is what I wish for you) - "how can I complete this map faster and by what route?"
You've already done a good job with the map's plot and meaning. :)