Games that were started before the introduction of the new rules are played by the old ones
Section I. General.
4. Choosing Colors and Castles
Added
4.3. Selection via bidding.
When creating a game, the host generates a random pair of towns. After that, players take turns naming the amount they are willing to pay their opponent for the right to be the first to choose a town. The minimum bidding increment is 100 gold. A similar bidding procedure applies to the choice of color. The player transfers the total amount (for the town and color) to the other before the start.
If a pair of identical towns is generated, bidding takes place for the right to first choose the starting hero. This is followed by bidding for the color.
Each player has the right to regenerate the pair of towns once at their discretion, paying the opponent 500 gold for this. In doing so, the player who paid 500 gold may ban the generation of one of the towns.
Clause 6. Modified. Added a clause regarding HD-mod
Added
When using HD-mod, players are required to enable the following options:
HD+
Save before every battle.
Save all days (for tournaments)
As well as the HW_rules plugin. HW_rules settings are at the discretion of the tournament organizer.
Section II. Rules.
1.2. Restart upon encounter: Now, capturing an empty town is considered a restart upon encounter.
Was
1.2. Restart upon the first encounter up to 115-116-117 inclusive for fast-medium-slow roads respectively.
An encounter is considered direct contact between players, i.e., any battle between them (a battle between any heroes, a battle with a garrison of the opponent's castle or mine).
Now
1.2. Restart upon the first encounter up to 115-116-117 inclusive for fast-medium-slow roads respectively.
An encounter is considered direct contact between players, i.e., any battle between them (a battle between any heroes, a battle with a garrison of the opponent's castle or mine), or the capture of a town/village without a fight.
If an encounter occurs during OH, players are required to load a save and replay without OH. If no encounter occurred without OH, the game continues.
2.1. Red-Rush. The red-rush rule will not be changed; however, clause 2.1.5 has been added, canceling the red-rush if there is bidding for color.
Quote:
Added
2.1.5 When playing with bidding for color, red-rush is allowed on all templates
2.8. Castle Restrictions. A clause has been added for Conflux:
Added
To use the Grail bonus, it is necessary to build a Mage Guild of the corresponding level in any of your towns, or from the moment the player gains control of a castle with an already built MG of the corresponding level. (Similar to magic scrolls, but for all levels of magic)
2.12. Bugs. A clause has been added prohibiting the use of the grail excavation bug.
Added
2.12.5. The daily excavation bug is prohibited. It is forbidden to perform an excavation if the hero moved on that day.
Section III. Templates.
Old SOD timer values have been removed for all templates. Road settings have been added.
3. Jebus Cross Template.
Settings:
Medium roads removed.
Differences:
Clause added:
Added
- For the Conflux castle, any starting hero can be chosen.
Restarts at the player's discretion:
Clause b) has been clarified: as a result of a technical restart, only 111 is always spent on the day of discovery.
Was
b) for which there is no continuous road leading from the starting castle to the central treasury through the starting zone,
these are taken on the day these facts are discovered. If subjective restarts remain, a subjective restart is spent at the player's choice (i.e., on 124, one can take the remaining 111 restart). If subjective restarts have run out, the player is entitled to request an additional restart.
Now
b) for which there is no continuous road leading from the starting castle to the central treasury through the starting zone,
these are taken on the day these facts are discovered. If subjective restarts remain, one day of subjective restarts is spent. If subjective restarts have run out, the player is entitled to request an additional restart.
10. Mirror Templates.
A rules clause regarding mirror templates has been added.
Added
10. Mirror templates: h3dm1 and mt-diamond
Map settings options: map size L+U, players – 2; computers – 0; (6 - for mt_diamond) teams – 0; no water; strong monsters; difficulty 160%,
Chess timer – (21:00+08:00+01:15).
Roads – medium.
Additional:
- Starting towns are always identical.
- Restart for slow and fast roads. Taken at the request of at least one of the opponents immediately after map generation.
- Only one subjective restart for 1 day.
Additional:
Passing by shifted guards between zones - forbidden for h3dm1, allowed for mt_diamond.
