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One of the main components was TRAINING. By going through "nwcneo" and visiting witch huts, I figured out what I believe to be the most optimal development path. 1 - Wisdom (E)+Logistics(B) witch hut 2 - Logistics(A) 3 - Logistics(E) 4 - Learning (B)+Earth(B) witch hut
I understand. But I was in a hurry to get to the sea as quickly as possible. As I already wrote, I defeated the Elves with a 1-1-6 strategy. Therefore, I didn't even bother checking what the huts offered. I hoped that training would appear naturally at some point. And in general, I didn't scout the map to see how to complete it with Arkhon on cheats. So, I hoped to get some kind of air jump, flight, or city gate. Therefore, just in case, I took the air skill. And I checked the magic in the fortresses during the playthrough, each time I captured a fortress, using cheats, of course, after making a clean save for scouting. PS. By the way, I forgot to thank Kyle and the map developer. I liked the map. I don't know what was in the first version - I didn't even download it, but in the final version, I didn't see anything bad. I didn't even get angry at the end that I didn't find the super-movement magic I was looking for. :) PSS. Kyle, I'll send the requested data to your PM on the forum right now.