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A nice map with 2 hidden spots for archers, stables, a small zephyr mine behind simple units, and a large number of resources. At the beginning of the second week, there were 2 Dungeon villages and access to a great road junction, from which, even without scouting (scouting the land was never fully implemented until the 4th or 5th iteration of the game!), it was clear where to go and what to do. Valya leveled up nicely. I was also leveling up 3 more mages in parallel. In one of the villages, there was a mega-papal town (FTS-style): a Town Portal with 1 upgrade (level 4 in the day it was built), and a Dungeon with immediate access. At one point, I was worried that Valya would be overwhelmed by an angel (it would have been great to level up in an open field to 134), but it didn't happen. I killed the computer-controlled Dungeon player who had placed a Grail (Reddy played as that computer!). I gathered a solid stack of giants and ran to take the tower from Vitaly, which was the main goal. But there was almost no army there, gg. Thanks for the game!