Skip to content
User Avatar
#989
Auto-translated
In general, if the game progresses into the late game, Earth and Water will be the most advantageous, while with normal game durations (up to 2 months), the balance is maintained. Also, keep in mind that offensive magic should be weakened, as all ranged attacks need to be weakened due to the overall reduction in unit speeds.

Most battles end within 2 months.

Added 1 minute ago
SRD
Super Abilities (Perks)
Now, each faction has 2 of these, with the first being more effective but harder to obtain, and the second being weaker but easier to acquire.

Knights
1. Holy Host. The hero's army cannot be cursed by the "Weakness" spell and is always under the effect of the "Divine Power" spell; the hero also receives the "Haste" (General) spell.
2. Dawn's Radiance. At the beginning of each turn, the last fallen unit in each squad is resurrected; the hero also receives the "Spiritual Armor" (General) spell.

Demons
1. Call of Urgash.
2. Legion of Ruin. The initiative of units under the hero's command increases by 20%; the hero's army cannot be cursed by the "Slow" spell; if the hero wins a battle, they receive a certain amount of resources proportional to the defeated army.

Necromancers
1. Scream of Terror.
2. Undying Legion. All units under the hero's command turn into undead and gain the ability to absorb life force from enemy squads upon attack (20% of the damage dealt); when excavating, the chance of finding the Tears of Asch increases.

Rangers
1. True Luck.
2. Power of Nature. During battle, the hero's army is always under the effect of the "Spiritual Armor" spell; the hero receives the "Earthquake" spell, which deals damage and stuns all units behind the city wall.

Warlocks
1. Coordination. All squads under the hero's command can attack twice; the second attack occurs after a counterattack. (RedHeavenHero's idea, implemented in his "Haven_SA_AbsoluteCharge" mod)
2. Fury of the Elements.

Mages
1. Arcane Omniscience.
2. Great Engineer. The initiative of combat machines under the hero's command increases by 10 units. (needs to be tested - may be too strong)

Rune Priests.
1. Absolute Protection.
2. Fiery Determination. The hero's army is always under the effect of the "Wrath" spell and cannot be cursed by the "Weakness" spell; spells of the magic of destruction cast by the hero deal double damage to summoned troops (including those summoned by opening a gate).

Barbarians.
1. Wrath of the Father-Sky (Pure Rage).
2. Will of the Mother-Earth. All enemy ranged attacks are weakened (all offensive spells and ranged attacks); their effectiveness is reduced by 50%, forcing the enemy to fight the Horde army in melee combat.


Is this the final version of the Super Abilities?

Added 2 minutes ago
Earth - Warlocks (they live in dungeons; before becoming dark elves, they worshipped the goddess of Earth, hence their natural affinity for this element);
Under certain conditions, this element will be preferable for Necromancers, Dwarves, Demons, Elves, and Mages. It is less suitable for Humans.

Water (Ice) - Necromancers (cold, lifeless corpses, whose bodies are vulnerable to fire magic);
Under certain conditions, this element will be preferable for Warlocks, Mages, Elves, and Dwarves. It is less suitable for Humans and Demons.

Fire - Demons (they live in hell - that says it all), as well as Goblins (they worship the god of Fire);
Under certain conditions, this element will be preferable for Humans (hello, Inquisition), Warlocks (when using the chain of elements), and less often for Elves and Mages. It is less suitable for Necromancers.

Air - Humans (they worshipped the god of Air before becoming the Holy Empire and coming under the protection of the god of Light), as well as Elves - as the wind, they are fast and elusive.
Under certain conditions, this element will be preferable for Demons, Mages, Dwarves, and less often for Necromancers. It is less suitable for Warlocks (unless using elemental chains).

Will the balance of racial preferences be maintained?
Все дело в мыслях. Мысль — начало всего. И мыслями можно управлять. И поэтому главное дело совершенствования: работать над мыслями.
Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!

Statistics

Welcome our newest member: Фёдор Фёдорович