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Heroes 5.5 WarGame Edition - Tactical Edition.

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#1230
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"Unstable Mana" doesn't work for the Orc - it's been verified! This leads to the following problem: Perks whose SkillType is SKILLTYPE_STANDART_PERK do not take into account SkillPrerequisites (since they are not SPECIAL_PERK or UNIQUE_PERK, which do take SkillPrerequisites into account). This means that it is impossible to specify a link to a particular hero class for them (the game practically does not react to the HeroClass line - this is either a remnant from previous versions of the game and no longer works at all, or this line still plays a role in determining the perks that will be randomly given when leveling up*, which is in no way related to our problem, but only limits the randomness). Since we cannot specify a hero class for "Unstable Mana" (neither through HeroClass nor through SkillPrerequisites, as it is a STANDART_PERK), it turns out that "Unstable Mana" will always be offered to the Orc. Here, it should be noted that in ToE, we have perks that can only be obtained by certain races, and they do not require prerequisite perks from the same skill, but this is only because they still have SkillPrerequisites, but it refers to a perk belonging to another skill (example: Exorcism for Dwarves - it is in the Summoning magic and does not require Summoning magic perks, but SkillPrerequisites specifies the "Completed Rune" perk), and we are against links between skills. There is another way, but it doesn't suit us - it is based on the fact that some skills are duplicated with the "BARBARIAN" suffix, but we do not have a duplicate of the "Luck" skill. * From Heroes5_Manual_3.0.pdf: "When a hero levels up, the following are usually offered: - 1 "new" skill; - 1 skill "for improvement"; - 1 "standard" ability (available to all hero classes); - 1 "special" ability (unique to the hero class). If the hero cannot receive any of these at the moment, then a replacement is offered: a skill instead of a skill, an ability instead of an ability. If there is no suitable replacement, then nothing is offered." Added 9 minutes later That is, we need to have three standard perks in Luck that work for all races, and then you can develop their branches as you like. Added 7 minutes later Actually, maybe it's possible to specify a racial skill in SkillPrerequisites instead of some perk??? Then we can find a way out - I'll check it now:smile14:
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...