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#1326
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The Air Clan is a bit boring, in my opinion. They have uninspired elemental magic and don't experiment on people.
Our characters will have to live on this continent afterward. I know it's not a certainty, but still... so it's wiser to choose more boring and less dangerous neighbors. Although, on the other hand, the chances of survival are still minimal, so it's better to blow up cities and stuff. Anyway, you've convinced me.

Added 1 minute later
I just believe in the principle that it's better to overpay and not take risks than to underpay and then suffer because of it.
I won't argue, but the point is different. We learn about the offers of three factions. It turns out that one of them pays almost nothing. Then we do a full reconnaissance for the two remaining factions that offer a decent amount. PERSONALLY, I UNDERSTOOD THAT THIS IS HOW IT WORKS, REVAN CLARIFIED.
Because if it were any other way, the addition about "different operations" wouldn't make any sense.
Where do we go?
Where do we end up when we save the world?