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The story goes like this: if you get advanced diplomacy by level 8, which is possible, then 122 Evil Eyes join for free to 39 Harpies and 38 Evil Eyes (I had that many, maybe fewer Evil Eyes would suffice, but they are definitely needed). I only crawled out into the daylight this early for that purpose. Well, and I also took care of the Elves on the way.
I see. I didn't have diplomacy in my skills at all. I was thinking of developing as a shooter, getting Force Field, and hoarding Evil Eyes. But then I caught wind of the Ring of the Magi and the Dragon's Power (or maybe I'm naming it wrong — well, that artifact that casts Slow on everyone for 50 turns) and realized that the fight I described above is more beneficial than protecting shooters with Force Field. Doesn't Force Field ignore the Ring of the Magi that increases spell duration by 50 rounds? It still only lasts 2 rounds anyway — right?Kamikaze;109771
I only had one real meat-grinder fight. Against a legion of Mighty Gorgons. And even there, you just had to Blind everyone (or almost everyone). Then spawn some Earth Elementals. Then Shield + Stoneskin + Bloodlust and the so-called meat grinder battle :D
:) Damn, for a battle like that, you'd probably need a ton of mana, like a whole lot?Kamikaze;109771
I don't know that magic :confused:
Clone, you mean? That's Water Magic. I didn't have the Water Magic skill, but summoning a clone costs 24 mana. Is it that bad to get another 150 Harpies for the fight out of 150 Harpies? And it wouldn't have been bad for you to double those 122 Evil Eyes for the fight ;) Though the Clone doesn't last until the end of the battle — it depends on the hero's spell power, and with the Ring of the Magi, that's +50 more rounds. By the way, during a fight of 15 Vampires against a hundred roasted Hydras, I tested the Disrupting Ray spell. You can repeatedly reduce the enemy's defense, ideally bringing it down to zero!! The effect lasts until the end of the battle!! That's Air Magic, by the way, and at Expert level, casting one ray costs 8 mana — it reduces defense by about 4-5 points somewhere :)